• General

    This training is intended for secondary school teachers who wish to integrate video games into their teaching practice. Whether you are a.se player or not, whether you already integrate games into your pedagogy or not, this course offers you a dive into game design and its links with learning.

    This MOOC is considering video games:

    • Part 1: as a learning tool
    • Part 2: as a pedagogical project
    • Part 3: as a collective creation

    However, this training does not claim to be exhaustive. It is based in particular on the work carried out during the Erasmus+ Let's Play Greener project. A group of 60 students, of French, Italian and Romanian origin, have created a serious game of education for sustainable development for the 2017/2019 school year. With their teachers, we provide you with our feedback.

    • Part 2. The Video games: an educational project

      The problem

      We will now focus on the contributions of video games as a learning subject.

      • How to approach the video game professions in class?
      • What learning can students do with video game creation?
      • What approach should be taken?

       The Objectives

      At the end of this second part of the training, you will know:

      • organizing cooperation within a development team
      • making the link between the skills exercised and the pedagogical framework
      • accompanying your students in this great adventure of creating a video game.

       Duration: 2 hours

    Part 1. The Video Games: A Learning ToolPart 3. Serious play, a creative challenge