Topic outline

  • General

    This training is intended for secondary school teachers who wish to integrate video games into their teaching practice. Whether you are a.se player or not, whether you already integrate games into your pedagogy or not, this course offers you a dive into game design and its links with learning.

    This MOOC is considering video games:

    • Part 1: as a learning tool
    • Part 2: as a pedagogical project
    • Part 3: as a collective creation

    However, this training does not claim to be exhaustive. It is based in particular on the work carried out during the Erasmus+ Let's Play Greener project. A group of 60 students, of French, Italian and Romanian origin, have created a serious game of education for sustainable development for the 2017/2019 school year. With their teachers, we provide you with our feedback.

    • Part 1. The Video Games: A Learning Tool

      The problem

      We will take the time to understand video games.

      • How to find your way in this large and teeming domain?
      • How to analyze the structure of a video game?
      • What are the mechanisms behind their success?

      The objectives

      At the end of this first part, you will know how to

      • Making the link between the game loop and the learning loop
      • Identifying the bricks that make up a video game
      • Understanding their interest in a learning environment

      Duration: 1 hour

      Pages: 3
    • Part 2. The Video games: an educational project

      The problem

      We will now focus on the contributions of video games as a learning subject.

      • How to approach the video game professions in class?
      • What learning can students do with video game creation?
      • What approach should be taken?

       The Objectives

      At the end of this second part of the training, you will know:

      • organizing cooperation within a development team
      • making the link between the skills exercised and the pedagogical framework
      • accompanying your students in this great adventure of creating a video game.

       Duration: 2 hours

      Pages: 3
    • Part 3. Serious play, a creative challenge

       The Problem

      We will focus on the requirements of video games as a common creation.

      • What aspects should be monitored for a smooth development?
      • How to position yourself as a teacher?
      • How to balance all the components of the game?

      The teacher becomes an orchestra conductor and guides the group to the emergence of a complete video game of which you can all be proud.

       The Objectives

      At the end of this third and last part, you will know:

      • leading the creation, separating the components of the game
      • anticipating the player's learning curve
      • organizing the development in the game engine

       Duration: 3 hours

      Pages: 3
    • Conclusion

      Merci de votre participation active à cette formation. Nous espérons qu'elle a répondu à vos objectifs.

      Pour faire le point sur cette formation nous vous proposons de compléter votre carnet de bord et de répondre au questionnaire ci-dessous.

      Vous pouvez trouver en bas de page, des ressources qui apportent un éclairage complémentaire aux sujets traités lors de la formation.